

You take yourself, a companion character and a number of Daemons that you control that fill your side of the map. You start off in a unique map filled with Daemons and maybe a boss character or two. Think of Disgaea meets Hyperdimension Neptunia. Once you have found the answer and have unbarred the way to the phones, then you get to the difficult but satisfying part of this game. They can help you deduce the mind games and when you have a lot of the notes written in your library page, it makes puzzles a whole lot easier. An important note to this, there is important information all around you in the notes you find around the academy. They turn into logic puzzles having to figure out the specific information. This usually is resolved from deducing information that you can find in the mist or in the student’s profile. That information can be found somewhere in the mist or in the student’s computer directory. Along the way into the mist, you may get blocked by the unsettled students who will want a varying degree of information. You have to go into the mist to find phones in order to enter that spot of the Otherworld in order to shatter an ideal of a Pactbearer. When I thought I had an idea of who they were and why, the game throws you for a loop by introducing another large chunk of their character that makes them even more personal. You get a deep dive into their story, personality, and their struggles. Each act is heavily focused on the character you choose to be friends with at the time. This option I originally thought was going to just be reskins of the same kind of element of the story, but I was super wrong. Each story element is separated into multiple acts with each individual companion character. Each character have very intensive backstories that help explain their personalities and characterizations. Each character has a classic character trope but is far more than that. My favorite thing in this game were the characters and the story of the game itself. Honestly, this game has a pretty basic premise when you cut it down to its core, but outside of that, the story is extremely detailed and has a lot of lore you can find all over the academy. With each Pactbearer you defeat, you get new information about the academy and how the barrier came to appear. There is one for each of the deadly seven sins. Pactbearers are the individuals who have made pacts with other Monarks all around the academy grounds. When you defeat the Daemons and return back to the normal world, you begin your mission to rid the Academy grounds of the mist by defeating all of the Pactbearers. Due to the emergency, you make a pact with a Daemon called a Monark that gives you the power to fulfill your desire. The Otherworld is a world filled with Daemons trying to attack anyone who enters from the other side. The phone call teleports you to the Otherworld. As you are running away from the hallway in the mist, your phone goes off and you answer it. Turns out a huge barrier has encompassed this academy as a maddening mist has made its way into a variety of the buildings inside the campus grounds. You start out the game waking up to your sister shaking you awake in the middle of an academy hallway.


MONARK SWITCH REVIEW PC
Platform(s): PS4, PS5, Nintendo Switch, PC How was this game and did it do enough to separate itself from what many see as a clone of the Persona series? The real kicker was when the developers were shown on screen and we got to see that it was some of the ex-developers of Atlus who had various Shin Megami Tensei games under their belt.

It showed Daemons going after the main character and a lot more horror aspects to an otherwise normal JRPG type game. Monark had a release trailer that introduced a lot of interest in this game.
